Workshop

‍Introduction to Game Engines (UNREAL)

‍Introduction to Game Engines (UNREAL)

13th Aug 22 -> 13th Aug 22

10am-5pm

KOPPEL X

Curators
School SOSSchool SOS

This is a ticketed event so please follow the RSVP link to the school SOS website to get tickets.

Workshop Overview

Game engines have expanded thepossibilities for spatial practice in previously unattainable ways. With thepossibility of working at small to large scale at the same time, game engines havethe potential to help design and investigate previously contested or unimaginedspaces. During the workshop, participants will learn how to create an openworld environment with procedural elements, custom assets and a particle systemto compose an animation or a simple single-player level.

You will learn

* How to create an open world environment

* How to create procedural environmental elements

* How to import custom assets

* How to use particle systems

* How to compose a simple animation or a single player level
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You will need to bring

* A laptop with UNREAL Engine 4.26 pre installed 1 2

* A computer mouse
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Workshop Coordinator

Agata Nguyen Chuong is an assistant researcher at Forensic Architecture and an interdisciplinary designer working across media. Her work engages with the themes of environmental violence, land dispossession and landscapes of extraction. She holds an MA in Architecture from the Royal College of Art, where her thesis, formulated with ADS7, speculated on the future of thawing permafrost territories of the indigenous Evenki transformed by diamond mining in Siberia. Alongside her personal practice, Agata has previously worked in architecture studios based in the UK and Europe.

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